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Art Exploration

Work In Progress / 31 January 2024



Hello everyone! 

This year, I am delving into the exploration of various artistic directions, focusing particularly on the interplay between Gothic and hard surface elements, for a future project. Alongside this creative venture, I'm also aiming to enhance my 3D modeling and animation/mocap skills.
I will also focus exclusively on real-time rendering,
and keep the blog minimalist.


Concept 01 - À l'ombre du métal

The first concept I want to share with you marries the intricate Gothic style with the sleek precision of hard surface design, all while weaving in aspects of infiltration, cuz I am a huge fan of the genre. 

To bring this concept to life, I used Blender for modeling the assets and relied on textures from Megascan. The characters, named "Dystopia Soldier", are from the marketplace and were created by Bugrimov Maksim. I also incorporated my own metahuman, animated using Animator and my iPhone. The soundtrack you will hear is a part of "Verboten" by Avery Alexander. Lastly, I've made the lighting and the montage of the project.




                                Concept 02 - Patience

Here's concept number 02, this time, I focused on my MetaHuman (Medium settings 1k/2k) that I created with MetaHuman Animator. The body was created by Bugrimov Maksim. I'm still learning modeling and animation; the textures come from Quixel Megascan. The title of the music is "Apokalypsis Liturgy" by Monasterium Imperi. I also tested Krotos Studio for the SFX. I didn't specify, but the project is on UE5.3, in real-time, and with Lumen.

In this concept, I did a lot of tests with emissives (the blue lights), some difficulty reducing the noise, so I pushed the GI in cinematic and played with the post-process to try to maintain decent FPS. Thank you, and see you at the end of March for the next concept.



                             Concept 03 - Extraction

    Concept 03, I tried Cascadeur for the first time, really cool. I'd like to try creating more complex animations in the coming year. I animated the face with my iPhone and MetaHuman Animator, just like in Concept 02. 

The character's body comes from the Unreal Marketplace, Cyber Assassin by Raka Sumadera. The other 3 characters come from Epic Games' Paragon. The voices I used for them are from Borderlands 2. The music: "Wushu Dolls" from Cyberpunk 2077. Still on UE 5.3.


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